Marvel Strike Force - Spiderpunk

Incredibly excited to share my first game ready character as a Senior Character Artist at Boundless Entertainment for Marvel Strike Force.
Sculpted in Zbrush, retopologized and UV'd in Maya, textured in Substance Painter, and rendered in Marmoset Toolbag 4.

Spiderpunk Polycount: 12,315 tris
Guitar and Amp Polycount: 4,012 tris

In game model with textures

In game model with textures

Wire frame - 12,315 tris

Wire frame - 12,315 tris

Zbrush high poly sculpt

Zbrush high poly sculpt

In game model with textures

In game model with textures

Wire frame - 4,012 tris

Wire frame - 4,012 tris

Zbrush high poly sculpt

Zbrush high poly sculpt